#version 460
#extension GL_GOOGLE_include_directive : enable


out gl_PerVertex {
	vec4	gl_Position;
	float	gl_PointSize;
};
layout(location = 1) out VS_GS_VERTEX {
	uint InstanceIndex;
}vertex_in;


//vec2 pos[4] = {vec2(10.0, 10.0), vec2(100.0, 10.0), vec2(10.0, 100.0), vec2(100.0, 100.0)};

void main(void){
	vertex_in.InstanceIndex = gl_InstanceIndex;
	gl_Position = vec4(0,0,0,0);
	gl_PointSize = 20.0;
}




 